The Game

Vector Breach is a Tron-inspired tower defense game with neon vector graphics. Place and upgrade 12 tower types across 75 levels, face 5 named bosses with unique visual effects and mechanics, and use ARIA’s 6 musical-themed abilities to turn the tide.

The defining mechanic is Reprise—an animated time rewind that rolls back up to 8 seconds of gameplay. Every rewind corrupts random towers and grants enemies temporary resistance. Choose wisely.

ARIA Abilities

Six musical-themed powers, 3 tiers each. Reprise is ARIA’s signature—the other five are unlocked through star progression and slotted into 4 active keys.

Reprise

ARIA’s defining ability. Rewind up to 8 seconds of gameplay with cinematic reversed audio. Every rewind corrupts random towers and grants enemies temporary resistance.

Da Capo

Place a teleport gate on any path. Enemies that cross it get sent back to the start.

Dissonance

Draw a damage barrier between two points. Enemies crossing it take continuous damage and are slowed.

Fortissimo

Place a buff zone that supercharges all towers inside it.

Fermata

Instant EMP that stuns every enemy on screen.

Sforzando

Mark a single enemy. All towers focus fire with bonus damage.

Towers

12 tower types. Upgrade with currency during matches, unlock 156 permanent skills, and watch them level up through XP.

Pulse Emitter

Balanced all-rounder with fast projectiles and reliable damage.

Beam Cannon

Continuous energy beam. Long range, high single-target damage.

Rapid Fire

5 shots per second. Low damage per hit, devastating in volume.

Blast Tower

Area-of-effect splash damage with expanding shockwave on impact.

Cryo Star

Slows enemies with crowd control utility. Multiple specialized modes.

Venom Spire

Poison damage over time with bubbling toxic pools on impact.

Rail Cannon

Extreme long-range sniper. Pierces all enemies in a line.

Missile Launcher

Homing missiles for airborne threats. The only tower that targets flying enemies.

Tesla Coil

Chain lightning arcs between nearby enemies. Instant-hit with damage falloff per chain hop.

Phase Disruptor

Continuous beam that applies vulnerability debuffs, strips shields, and reduces armor.

Gravity Well

Fires slow-moving singularities that pierce and push back enemies with heavy slow.

Signal Nexus

Support tower with an aura that buffs nearby towers’ damage, range, and fire rate.

Each tower can be upgraded up to 3 times with in-match currency, and also earns XP from combat, leveling up to unlock stat bonuses and unique perks. In Endless mode, towers scale past the level cap with uncapped pseudo-levels.

Between matches, spend crystals on 156 permanent skills across 3 paths per tower (Damage, Utility, Speed) with 5 tiers including alternate firing modes and a manually activated ultimate ability. Multi-tower drag selection lets you upgrade, sell, or activate ultimates in batch.

Enemies

15 enemy types across four categories: combat units, support, specialists, and advanced threats.

Drone

Standard combat unit. No special abilities, but appears in large numbers. The backbone of enemy forces.

Runner

High-speed infiltrator that rushes through defenses before towers can react. Prioritize slowing towers.

Heavy

Heavily armored assault unit. Armor reduces all incoming damage. Slow but extremely durable.

Swarmer

Tiny, fast units that overwhelm defenses through sheer numbers. Spawned by Hives. Splash damage is very effective.

Guardian

Protected by a regenerating energy shield that absorbs damage and regenerates after 3 seconds without taking hits.

Hive

Mobile spawning platform. When destroyed, releases a swarm of 8 smaller units. Kill it away from your core.

Interceptor

Aerial unit that flies directly to the core, bypassing ground paths. Only Rail Cannon and Missile Launcher can target it.

Overlord

Command unit with heavy armor and a massive health pool. A serious threat that requires focused firepower.

Support Enemies

Support enemies buff nearby allies. They spawn in coordinated escort groups behind screens of regular enemies.

Commander

Field commander that accelerates nearby units by 35%. Destroying it removes the speed boost from its allies.

Warden

Shield generator that projects energy barriers onto nearby units. Shields persist after the Warden is destroyed but won’t regenerate.

Mender

Combat medic that rapidly heals nearby units at 15 HP/sec. Fragile but devastating if left unchecked. Kill on sight.

Advanced Threats

Dangerous specialist enemies introduced in the mid-to-late campaign.

Carrier

Mobile airfield that periodically launches Interceptors. Heavily armored. Destroy it before it overwhelms your air defenses.

Phantom

Phase-shifting unit that becomes untargetable periodically. Visible 3 seconds, phased 2 seconds. Time your shots for the window.

Corruptor

Emits a disabling field that shuts down nearby towers. Prioritize eliminating it from range before it reaches your defenses.

Leech

Drains power from nearby towers, reducing their damage and fire rate by 40%. Fast but fragile. Splash damage clears groups effectively.

Bosses

Five named bosses at milestone levels, each with a unique visual effect.

LEVEL 15

HELIX-7

ARIA’s first guardian. A spinning double-helix with crossbar rungs and a core that pulses faster as health drops.

LEVEL 30

TITAN-X

Hexagonal armor plating that cracks and pulses red as health drops. Deploys armored escorts.

LEVEL 45

NEXUS-PRIME

A network node web with pulsing energy connections.

LEVEL 60

VOID-KEEPER

A phased ghost. Dimensional void vortex with spiral arms, event-horizon ring, and inward-drifting wisps.

LEVEL 75

OMEGA-CORE

A stellar core that shifts through three visual phases as the battle intensifies. The final encounter is unlike any other boss fight in the game.

Each boss has unique shield mechanics, minion waves, and specific tower weaknesses for you to discover. In Endless and Daily modes, procedurally generated Rogue Protocols appear every 50 waves, with randomized shields, resistances, and vulnerabilities.

ARIA’s Story

ARIA is the AI that maintains the grid. She delivers narrative transmissions through full-screen briefings and in-game overlays.

It’s a story about memory, loss, and the things we build to protect what matters.

The five bosses are connected to ARIA in ways that become clear as you play.

Game Modes

Campaign

75 levels with a 5-act narrative, 5 boss encounters, and a 3-star rating system. 8 hand-crafted intro levels followed by 67 levels with generated wave compositions.

Endless Mode

Infinite waves with scaling difficulty and uncapped tower leveling. Rogue Protocol bosses every 50 waves. High score tracking per level.

Daily Trial

Same seeded challenge for all players, every day. 2–3 random modifiers from a pool of 12—Swift Assault, Glass Cannon, Humble Beginnings, and more.

Custom Levels

Play community-created levels or build your own in the Map Editor. Custom mode with full gameplay—bosses, abilities, and all tower types.

Progression

Skill Trees

156 skills across 12 towers—3 paths with 5 tiers each. Damage, Utility, and Speed paths with alternate firing modes and ultimate abilities.

Star Upgrades

Meta-progression with two paths: Tower stat multipliers (damage, range, fire rate, economy, lives) and ARIA ability unlocks across 4 ability slots.

Tower XP

Towers level up during matches, gaining stat bonuses and unique perks. 5 levels in campaign with visual tier rings. Uncapped pseudo-levels in Endless.

Accessibility

Everyone should be able to enjoy Vector Breach equally. Accessibility isn’t an afterthought—it’s a first-class feature.

Colorblind Mode

Full support for Protanopia, Deuteranopia, and Tritanopia. The entire color palette shifts—UI, enemies, towers, projectiles, and effects—so nothing relies on color alone.

Photosensitivity

A single toggle disables intense screen-wide flashing during victory, defeat, and boss entrances. Keeps the visual style intact while removing the risk.

Audio-Reactive Waveform

A real-time GPU-driven waveform visualization runs across every screen—main menu, stage select, gameplay, credits.

Map Editor

A full in-game level editor for building custom maps from scratch.

Draw Paths

Click waypoints to lay out enemy paths with edge snapping and grid alignment. Multiple paths per map, each with color-coded visualization.

Configure Waves

Manual wave editing with full control over enemy types, counts, delays, and start times—or procedural generation for quick setup. All enemy types available including named bosses and Rogue Protocols.

Test & Share

Test play your map instantly from the editor. Save maps locally and share them as JSON files.

Achievements

33 achievements across 7 categories, including hidden achievements tied to the story.

Campaign & Mastery

Complete milestones, earn all 225 stars, unlock every tower, and level towers to max in a single match.

Boss Challenges

Defeat bosses using their weakness tower, beat OMEGA-CORE, clear all 5 named bosses, and take down Rogue Protocols in Endless.

Endless & Daily

Survive to waves 50, 100, and 200 in Endless. Complete 7 and 30 Daily Trials. Push your limits.

Audio & Visuals

12 Original Tracks

Synthwave soundtrack. In-game music player with real-time waveform visualization. Tracks unlock as you discover them.

Neon Vector Graphics

Custom GPU shaders for energy beams, plasma charges, shockwave impacts, toxic pools, chain lightning, boss effects, and level-end transitions. Bloom, FXAA, and 4 quality tiers.