About Vector Breach
Strategic tower defense with time manipulation, an AI companion, and a 5-act narrative across 75 levels.
The Game
Vector Breach is a Tron-inspired tower defense game with neon vector graphics. Place and upgrade 12 tower types across 75 levels, face 5 named bosses with unique visual effects and mechanics, and use ARIA’s 6 musical-themed abilities to turn the tide.
The defining mechanic is Reprise—an animated time rewind that rolls back up to 8 seconds of gameplay. Every rewind corrupts random towers and grants enemies temporary resistance. Choose wisely.
ARIA Abilities
Six musical-themed powers, 3 tiers each. Reprise is ARIA’s signature—the other five are unlocked through star progression and slotted into 4 active keys.
Reprise
ARIA’s defining ability. Rewind up to 8 seconds of gameplay with cinematic reversed audio. Every rewind corrupts random towers and grants enemies temporary resistance.
Da Capo
Place a teleport gate on any path. Enemies that cross it get sent back to the start.
Dissonance
Draw a damage barrier between two points. Enemies crossing it take continuous damage and are slowed.
Fortissimo
Place a buff zone that supercharges all towers inside it.
Fermata
Instant EMP that stuns every enemy on screen.
Sforzando
Mark a single enemy. All towers focus fire with bonus damage.
Towers
12 tower types. Upgrade with currency during matches, unlock 156 permanent skills, and watch them level up through XP.
Pulse Emitter
Balanced all-rounder with fast projectiles and reliable damage.
Beam Cannon
Continuous energy beam. Long range, high single-target damage.
Rapid Fire
5 shots per second. Low damage per hit, devastating in volume.
Blast Tower
Area-of-effect splash damage with expanding shockwave on impact.
Cryo Star
Slows enemies with crowd control utility. Multiple specialized modes.
Venom Spire
Poison damage over time with bubbling toxic pools on impact.
Rail Cannon
Extreme long-range sniper. Pierces all enemies in a line.
Missile Launcher
Homing missiles for airborne threats. The only tower that targets flying enemies.
Tesla Coil
Chain lightning arcs between nearby enemies. Instant-hit with damage falloff per chain hop.
Phase Disruptor
Continuous beam that applies vulnerability debuffs, strips shields, and reduces armor.
Gravity Well
Fires slow-moving singularities that pierce and push back enemies with heavy slow.
Signal Nexus
Support tower with an aura that buffs nearby towers’ damage, range, and fire rate.
Each tower can be upgraded up to 3 times with in-match currency, and also earns XP from combat, leveling up to unlock stat bonuses and unique perks. In Endless mode, towers scale past the level cap with uncapped pseudo-levels.
Between matches, spend crystals on 156 permanent skills across 3 paths per tower (Damage, Utility, Speed) with 5 tiers including alternate firing modes and a manually activated ultimate ability. Multi-tower drag selection lets you upgrade, sell, or activate ultimates in batch.
Enemies
15 enemy types across four categories: combat units, support, specialists, and advanced threats.
Drone
Standard combat unit. No special abilities, but appears in large numbers. The backbone of enemy forces.
Runner
High-speed infiltrator that rushes through defenses before towers can react. Prioritize slowing towers.
Heavy
Heavily armored assault unit. Armor reduces all incoming damage. Slow but extremely durable.
Swarmer
Tiny, fast units that overwhelm defenses through sheer numbers. Spawned by Hives. Splash damage is very effective.
Guardian
Protected by a regenerating energy shield that absorbs damage and regenerates after 3 seconds without taking hits.
Hive
Mobile spawning platform. When destroyed, releases a swarm of 8 smaller units. Kill it away from your core.
Interceptor
Aerial unit that flies directly to the core, bypassing ground paths. Only Rail Cannon and Missile Launcher can target it.
Overlord
Command unit with heavy armor and a massive health pool. A serious threat that requires focused firepower.
Support Enemies
Support enemies buff nearby allies. They spawn in coordinated escort groups behind screens of regular enemies.
Commander
Field commander that accelerates nearby units by 35%. Destroying it removes the speed boost from its allies.
Warden
Shield generator that projects energy barriers onto nearby units. Shields persist after the Warden is destroyed but won’t regenerate.
Mender
Combat medic that rapidly heals nearby units at 15 HP/sec. Fragile but devastating if left unchecked. Kill on sight.
Advanced Threats
Dangerous specialist enemies introduced in the mid-to-late campaign.
Carrier
Mobile airfield that periodically launches Interceptors. Heavily armored. Destroy it before it overwhelms your air defenses.
Phantom
Phase-shifting unit that becomes untargetable periodically. Visible 3 seconds, phased 2 seconds. Time your shots for the window.
Corruptor
Emits a disabling field that shuts down nearby towers. Prioritize eliminating it from range before it reaches your defenses.
Leech
Drains power from nearby towers, reducing their damage and fire rate by 40%. Fast but fragile. Splash damage clears groups effectively.
Bosses
Five named bosses at milestone levels, each with a unique visual effect.
HELIX-7
ARIA’s first guardian. A spinning double-helix with crossbar rungs and a core that pulses faster as health drops.
TITAN-X
Hexagonal armor plating that cracks and pulses red as health drops. Deploys armored escorts.
NEXUS-PRIME
A network node web with pulsing energy connections.
VOID-KEEPER
A phased ghost. Dimensional void vortex with spiral arms, event-horizon ring, and inward-drifting wisps.
OMEGA-CORE
A stellar core that shifts through three visual phases as the battle intensifies. The final encounter is unlike any other boss fight in the game.
Each boss has unique shield mechanics, minion waves, and specific tower weaknesses for you to discover. In Endless and Daily modes, procedurally generated Rogue Protocols appear every 50 waves, with randomized shields, resistances, and vulnerabilities.
ARIA’s Story
ARIA is the AI that maintains the grid. She delivers narrative transmissions through full-screen briefings and in-game overlays.
It’s a story about memory, loss, and the things we build to protect what matters.
The five bosses are connected to ARIA in ways that become clear as you play.
Game Modes
Campaign
75 levels with a 5-act narrative, 5 boss encounters, and a 3-star rating system. 8 hand-crafted intro levels followed by 67 levels with generated wave compositions.
Endless Mode
Infinite waves with scaling difficulty and uncapped tower leveling. Rogue Protocol bosses every 50 waves. High score tracking per level.
Daily Trial
Same seeded challenge for all players, every day. 2–3 random modifiers from a pool of 12—Swift Assault, Glass Cannon, Humble Beginnings, and more.
Custom Levels
Play community-created levels or build your own in the Map Editor. Custom mode with full gameplay—bosses, abilities, and all tower types.
Progression
Skill Trees
156 skills across 12 towers—3 paths with 5 tiers each. Damage, Utility, and Speed paths with alternate firing modes and ultimate abilities.
Star Upgrades
Meta-progression with two paths: Tower stat multipliers (damage, range, fire rate, economy, lives) and ARIA ability unlocks across 4 ability slots.
Tower XP
Towers level up during matches, gaining stat bonuses and unique perks. 5 levels in campaign with visual tier rings. Uncapped pseudo-levels in Endless.
Accessibility
Everyone should be able to enjoy Vector Breach equally. Accessibility isn’t an afterthought—it’s a first-class feature.
Colorblind Mode
Full support for Protanopia, Deuteranopia, and Tritanopia. The entire color palette shifts—UI, enemies, towers, projectiles, and effects—so nothing relies on color alone.
Photosensitivity
A single toggle disables intense screen-wide flashing during victory, defeat, and boss entrances. Keeps the visual style intact while removing the risk.
Audio-Reactive Waveform
A real-time GPU-driven waveform visualization runs across every screen—main menu, stage select, gameplay, credits.
Map Editor
A full in-game level editor for building custom maps from scratch.
Draw Paths
Click waypoints to lay out enemy paths with edge snapping and grid alignment. Multiple paths per map, each with color-coded visualization.
Configure Waves
Manual wave editing with full control over enemy types, counts, delays, and start times—or procedural generation for quick setup. All enemy types available including named bosses and Rogue Protocols.
Test & Share
Test play your map instantly from the editor. Save maps locally and share them as JSON files.
Achievements
33 achievements across 7 categories, including hidden achievements tied to the story.
Campaign & Mastery
Complete milestones, earn all 225 stars, unlock every tower, and level towers to max in a single match.
Boss Challenges
Defeat bosses using their weakness tower, beat OMEGA-CORE, clear all 5 named bosses, and take down Rogue Protocols in Endless.
Endless & Daily
Survive to waves 50, 100, and 200 in Endless. Complete 7 and 30 Daily Trials. Push your limits.
Audio & Visuals
12 Original Tracks
Synthwave soundtrack. In-game music player with real-time waveform visualization. Tracks unlock as you discover them.
Neon Vector Graphics
Custom GPU shaders for energy beams, plasma charges, shockwave impacts, toxic pools, chain lightning, boss effects, and level-end transitions. Bloom, FXAA, and 4 quality tiers.