Longneck Studios

Vector Breach is developed by Longneck Studios, the game development label of Christopher Cooper. Chris is a lifelong musician(pianist, vocalist, and drummer) born to two professional musician parents, who attended Berklee College of Music and later Millersville University for Computer Science. He has been on tour multiple times and is based in Boston, MA.

Longneck is the modern jazz quintet Chris co-leads with Coleman Hovey, and several tracks in Vector Breach’s synthwave soundtrack are remixes of original Longneck songs.

Music isn’t a feature of Vector Breach—it’s the foundation. ARIA’s abilities are named after musical terms: Reprise, Da Capo, Dissonance, Fortissimo, Fermata, Sforzando. Her voice is a real-time audio-reactive waveform driven by the soundtrack. Her narrative is laced with references to Bill Evans, Miles Davis, Oscar Peterson, Keith Jarrett, and more. The game was made by a musician who writes code, not a programmer who likes music.

The game is built entirely in Go using the Ebitengine game framework. From the spatial grid collision system to the bloom post-processing shaders, every system is hand-crafted for performance and visual fidelity.

Technology

  • Language: Go
  • Engine: Ebitengine
  • Graphics: Custom vector renderer with bloom, FXAA, Kage shaders
  • Audio: Original synthwave soundtrack
  • Platforms: Windows, macOS, Linux

Legal

Vector Breach is proprietary software. All rights reserved.

All game assets, code, music, and visual design are the intellectual property of Longneck Studios (Christopher Cooper).

Contact

For press inquiries, business opportunities, or just to say hello:

Special Thanks

Vector Breach wouldn’t exist without the incredible open-source communities behind the tools it’s built on.